Disable render-time pointer warps if asked
Patch status: merged
Patch by Tony Crisci
Long description:
When `focus_follows_mouse` configuration option is disabled, do not warp the pointer when focus changes outputs after rendering. Rationale: this option is meant to be disabled by users who have a setup where the mouse is usually in the way. These users tend to move the mouse to a corner or use a utility to hide the pointer when it is not active. When this user switches focus between outputs, the mouse is placed in the center of the screen. This is clearly against the spirit of disabling `focus_follows_mouse`. Disabling this option now implies disabling "mouse follows focus".
To apply this patch, use:
curl http://cr.i3wm.org/patch/364/raw.patch | git am
b/src/x.c
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@@ -1083,7 +1083,8 @@ void x_set_i3_atoms(void) { |
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*/ |
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void x_set_warp_to(Rect *rect) |
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{ |
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- warp_to = rect; |
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+ if (!config.disable_focus_follows_mouse) |
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+ warp_to = rect; |
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} |
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|
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/* |