Feature: implement mouse bindings
Patch status: merged
Patch by Tony Crisci
Long description:
A configured mouse binding (for example `bindsym button3 kill`) runs
its command when the mouse button is pressed over parts of a container.
If the binding has no modifer, it will only run when the button is
clicked on the window titlebar.
Otherwise if the binding has a modifier, it will run over the titlebar
or any part of the contained window.
fixes #558
To apply this patch, use:
curl http://cr.i3wm.org/patch/586/raw.patch | git am
b/docs/userguide
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@@ -394,6 +394,40 @@ umlauts or special characters 'and' having some comfortably reachable key
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bindings. For example, when typing, capslock+1 or capslock+2 for switching
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workspaces is totally convenient. Try it :-).
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+[[mousebindings]]
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+
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+=== Mouse bindings
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+
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+A mouse binding makes i3 execute a command upon pressing a specific mouse
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+button in the scope of the clicked container (see <<command_criteria>>). You
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+can configure mouse bindings in a similar way to key bindings.
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+
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+*Syntax*:
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+----------------------------------
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+bindsym [Modifiers+]button[n] command
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+----------------------------------
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+
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+If the binding has no modifiers, it will only run when you click on the
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+titlebar of the window. Otherwise, it will run when any part of the window is
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+clicked.
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+
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+*Examples*:
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+--------------------------------
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+# The middle button over a titlebar kills the window
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+bindsym button2 kill
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+
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+# The middle button and a modifer over any part of the window kills the window
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+bindsym $mod+button2 kill
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+
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+# The right button toggles floating
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+bindsym button3 floating toggle
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+bindsym $mod+button3 floating toggle
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+
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+# The side buttons move the window around
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+bindsym button9 move left
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+bindsym button8 move right
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+--------------------------------
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+
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[[floating_modifier]]
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=== The floating modifier
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b/include/bindings.h
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@@ -61,9 +61,10 @@ void switch_mode(const char *new_mode);
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void check_for_duplicate_bindings(struct context *context);
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/**
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- * Runs the given binding and handles parse errors. Returns a CommandResult for
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- * running the binding's command. Caller should render tree if
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- * needs_tree_render is true. Free with command_result_free().
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+ * Runs the given binding and handles parse errors. If con is passed, it will
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+ * execute the command binding with that container selected by criteria.
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+ * Returns a CommandResult for running the binding's command. Caller should
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+ * render tree if needs_tree_render is true. Free with command_result_free().
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*
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*/
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-CommandResult *run_binding(Binding *bind);
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+CommandResult *run_binding(Binding *bind, Con *con);
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b/src/bindings.c
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@@ -379,18 +379,25 @@ void check_for_duplicate_bindings(struct context *context) {
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}
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/*
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- * Runs the given binding and handles parse errors. Returns a CommandResult for
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- * running the binding's command. Caller should render tree if
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- * needs_tree_render is true. Free with command_result_free().
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+ * Runs the given binding and handles parse errors. If con is passed, it will
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+ * execute the command binding with that container selected by criteria.
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+ * Returns a CommandResult for running the binding's command. Caller should
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+ * render tree if needs_tree_render is true. Free with command_result_free().
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*
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*/
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-CommandResult *run_binding(Binding *bind) {
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+CommandResult *run_binding(Binding *bind, Con *con) {
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+ char *command;
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+
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/* We need to copy the command since “reload” may be part of the command,
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* and then the memory that bind->command points to may not contain the
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* same data anymore. */
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- char *command_copy = sstrdup(bind->command);
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- CommandResult *result = parse_command(command_copy, NULL);
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- free(command_copy);
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+ if (con == NULL)
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+ command = sstrdup(bind->command);
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+ else
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+ sasprintf(&command, "[con_id=\"%d\"] %s", con, bind->command);
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+
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+ CommandResult *result = parse_command(command, NULL);
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+ free(command);
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if (result->needs_tree_render)
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tree_render();
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b/src/click.c
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@@ -177,6 +177,29 @@ static int route_click(Con *con, xcb_button_press_event_t *event, const bool mod
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if (con->parent->type == CT_DOCKAREA)
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goto done;
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+ /* if the user has bound an action to this click, it should override the
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+ * default behavior. */
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+ if (dest == CLICK_DECORATION || dest == CLICK_INSIDE) {
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+ Binding *bind = get_binding_from_xcb_event((xcb_generic_event_t *)event);
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+ /* clicks over a window decoration will always trigger the binding and
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+ * clicks on the inside of the window will only trigger a binding if it
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+ * has modifiers. */
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+ if (bind && (dest == CLICK_DECORATION || (bind->mods && dest == CLICK_INSIDE))) {
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+ CommandResult *result = run_binding(bind, con);
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+
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+ /* ASYNC_POINTER eats the event */
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+ xcb_allow_events(conn, XCB_ALLOW_ASYNC_POINTER, event->time);
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+ xcb_flush(conn);
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+
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+ if (result->needs_tree_render)
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+ tree_render();
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+
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+ command_result_free(result);
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+
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+ return 0;
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+ }
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+ }
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+
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/* Any click in a workspace should focus that workspace. If the
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* workspace is on another output we need to do a workspace_show in
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* order for i3bar (and others) to notice the change in workspace. */
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@@ -300,6 +323,7 @@ done:
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xcb_allow_events(conn, XCB_ALLOW_REPLAY_POINTER, event->time);
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xcb_flush(conn);
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tree_render();
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+
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return 0;
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}
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b/src/key_press.c
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@@ -30,7 +30,7 @@ void handle_key_press(xcb_key_press_event_t *event) {
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if (bind == NULL)
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return;
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- CommandResult *result = run_binding(bind);
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+ CommandResult *result = run_binding(bind, NULL);
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if (result->needs_tree_render)
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tree_render();
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